How to Play Match Race Madness!
Tips & Tricks for
Playing MRM!
The
following paragraphs come directly from the Online Help Screens of the
Match Race Madness Drag Racing Simulation Game. Each major screen is
covered. If you have additional questions, send an email to bilden@draglist.com.
Now, cut a light and STAND ON IT!!!
INTRO: WELCOME TO
THE DRAG RACING LIST "MATCH RACE MADNESS" GAME!
MATCH RACE MADNESS takes us back to the days when the
superstars of drag racing crisscrossed the country, fighting for honor and
bucks on the grueling match race circuit. National events were few and far
between, gasoline and nitro were cheap, and fans packed local drag strips
to see the big names go at it in two-out-of-three competition!
MATCH RACE MADNESS allows you to race ANY two current
year racers on THE DRAG RACING LIST against each other at any drag strip
in the world. You also can enter your own race car and take on the stars,
or you can enter two race cars and race your PC buddy. MATCH RACE MADNESS
is completely authentic with regard to individual performance records for
over 2,000 racers and track records at over 300 actual drag strips.
MATCH RACE MADNESS simulates live races by generating
random numbers within varying performance ranges for each racer. In future
versions, we'll include real-time progressive timing and maybe even a
Christmas tree with performances and reaction times based on keyboard
input. To begin, press any key, then select your favorite drag racing
class. Or, if you want help any time during the game, press the F2
key.
THE "MATCH RACE MADNESS"
ON-LINE HELP SYSTEM!
The MATCH RACE MADNESS On-Line Help feature is a
"Paperless User's Manual." Any time you need assistance during
the game, simply press the F2 function key. The F2 key
provides appropriate instructions for MATCH RACE MADNESS, depending on
where you are in the game. Each time operator input is required (i.e.,
a blank space needs to be filled in), pressing F2 gives you information to
help fill in the blank. Press any key to return to the game after
help. Other helpful keys are F3 (change configuration), F10
(hide screen), and Alt-S (toggle sound).
HELP: SELECT YOUR FAVORITE
CLASS. Every racer and car listed in the current year of The
Drag Racing List is available for match racing in the MATCH RACE MADNESS
game! The "Main Menu" lists several options. Most allow you to
race any racer in a class against any other racer in that class at any
track in the world. Other options are more specific, and limit you to one
type of car or to a specific geographic area of the world. Drag Racing
action is great everywhere, so try them all! If you want to get really
wild, try option 27. It combines any two classes on the menu. Jets
vs. funnies? Pro Stocks vs. Pro Mods? Top Fuel vs. Sportsman Dragsters???
You're the promoter! Race 'em how you like 'em! Enjoy!
HELP: SELECT APPROPRIATE TRACK
RECORD. MATCH RACE MADNESS usually needs no help to figure this
out, but you have selected OPTION 27 (race two different classes of race
cars). I'm toying with the option of letting you race different classes on
dial-ins like bracket racing, but for now, you need to make the call.
Generally, it's best to select the quickest track record of the two
classes you are racing, but that's not a rule.
The options are Top Fuel, Funny Car, Legal Pro Stock,
Unlimited Pro Stock, Alcohol Dragster, Alcohol Funny Car, Unlimited
Doorslammer (Pro Mods), Fuel Altered, Blown Gas or Alky Altered, Sportsman
Dragster, Jet Dragster, Jet Funny Car, Jet Truck, and Wheelstander. Notice
that the class database is a MIX of two other classes.
HELP: FILES NOT FOUND. MATCH
RACE MADNESS can't find the database files it needs to run the game. If
you are running MRM from a 5.25" diskette, place the other diskette
in the drive now. If you are running MRM from a 3.5" diskette or from
an area of your hard disk: ensure all your database files are in the same
directory (area) as the RACE.EXE file. YOU MUST run the game from WITHIN
that area. MRM won't run unless it can find its database files. If you
have tried the above options to no avail, you may have deleted a necessary
file. Just download the game again from www.draglist.com/freestuff.htm.
HELP: WHAT HAPPENED AFTER I
SELECTED THE CLASS? The first thing MATCH RACE MADNESS does is
sets you up to race your desired class. First, it sorts all track records
for the class you chose, either by Performance (all world track
records from quickest to slowest), Alphabetically (all world track
records alphabetically), or by Division (track records listed
alphabetically by division). Next, it sorted all class racers by
performance. Finally, it calculated a performance curve for the class by
comparing class records to average class performances (AVG). This feature
of Match Race Madness provides its realism. Pro Stock fields are much
tighter than Fuel Altered fields! Besides, it's neat to check out the
average ETs and speeds for a class.
HELP: SELECT RACER, SPECTATOR,
OR QUIT. MRM allows you to "watch" two pro racers
race each other, or allows you to get in the game. If you leave the S
(Spectator) alone, MRM lets you race two of your favorite pro racers
against each other. If you change the S to an R (Racer), MRM
displays a Match Racer's Entry Form where you fill in all the
information about your own fantasy race car. You also can enter a Q
right now if you want to quit the game (or just this class) without
continuing.
Nosy boss or work mates? Remember, the F10 key
blanks the screen at any time and you can toggle the Sound On or Off by
pressing Alt-S!
HELP: FILL IN DRAG STRIP, RACER
ONE, AND RACER TWO. MATCH RACE MADNESS allows you to fill in
these blanks by typing in or by pressing the Page Down (PgDn) key.
If you selected the R option on the last screen, RACER ONE (and
possibly RACER TWO) is filled in already.
Pressing PgDn first displays a list of all
tracks, sorted as you specified earlier. You can use the arrow keys
or the PgUp and PgDn keys to move through the list. When you
press the CTRL key with the PgUp or PgDn key, it
speeds you to the top or bottom of the list. Select a track by pressing Enter
or the ESC key.
MRM then displays a list of racers, sorted as you've
specified. Use the arrow, PgUp, PgDn, CTRL PgUp,
and CTRL PgDn keys to move around and select the desired
racer. Also, use the left and right arrow keys to view additional
information that may be hiding off the side of the screen!
THE PGDN OPTIONS TO SELECT A TRACK OR RACER WILL WORK
ONLY IF THAT RESPECTIVE FIELD IS LEFT TOTALLY BLANK. This includes ANY
typed character in these fields. You can type in all three of the fields
(it's somewhat quicker), but the track and racer names must be typed
EXACTLY as they appear in the PgDn list. Also, if several drivers
have the same last name or if the same driver drives several different
cars, the game may select a different race car than you wanted. For these
reasons, I recommend you use the PgDn option unless you know the
exact spelling of the desired track and racer.
HELP: ENSURE INFORMATION IS
CORRECT. MATCH RACE MADNESS gives you a chance here to make
sure this is the right track and racers and that everything is spelled
right. If you used the PgDn option to select the track and racers,
no problem -- press Y (Yes). If you see a mistake, press N
(No). The game will place you back at the DRAG STRIP field so you can make
changes. Use the Arrow keys or press Enter to fix the RACER
ONE and/or RACER TWO fields. Press Enter or PgDn to have the
computer read the new information. If all information is correct, press Y
(Yes). You also can press the Q (Quit) right now if you decide to
quit the game (or just this class) without continuing.
Notice that typed track and racer names don't display
all information immediately like those selected with the PgDn or Racer
option. This is normal. When you press Y, the game searches for the
typed drag strip and racers, and puts their information on the screen. If
the game can't find a typed drag strip or racer, it will generate an error
and ask you to enter the information again. If all else fails, delete the
name you typed and use the PgDn option to locate the track or
racer. After the game verifies the track and racers, round one of the
match begins!
Notice your race car's et and speed. This is your
performance base. To improve it, you have to race at fast tracks, often! That's
a hint, son!
HELP: SELECT "RACE NEXT
ROUND?" If you say Y, you go on to the next round.
Did you win two straight? You either can say no and not let your opponent
get a consolation win, or you can say yes and pound him one more time! If
you say N, the game asks if you want a rematch.
HELP: SELECT "WANT A
REMATCH?" You know you do! You can't let him/her get away
with a win! If you select Y, the game blanks the track and keeps
the win totals. Just enter the site of the next battle. If you think she's
had enough, select N. The game will ask "Race Same
Class?"
HELP: SELECT "RACE SAME
CLASS?" If you press N (No), the game will send you
back to the main menu. If you choose Y (Yes), the game asks if you
want to clear the win totals (you may want to leave them, to see how you
do against a series of racers in that class). Or, you may want to erase
the record of a 0-11 series against John Force! Enter Y or N,
as you wish. The game then asks for the "Spectator/Racer" option
again. If you select R, the game asks if you want to update your
race car. Select Y to change engine type, etc., or N to
leave it alone.
HINT: Here is a
shortcut to Racing the Same Class: Enter Y for a Rematch, then
Arrow down to Racer Two, delete him, and press PgDn!
HELP: THE RACER'S ENTRY FORM. Here
is where you build your "dream machine." Most of the fields are
self-explanatory -- I'll offer a few hints here. On all fields, the first
character is capitalized, then you're on your own. If you can fit your
whole name, go for it. Name your car whatever you like! The four letter
engine designator could be Chev (Chevy), McGe (McGee), J-85
(jet), or whatever. The year and model of car has to be just that. This
field will not allow you to begin with anything except two numbers. The
first character of the model is upper case like the other fields.
The transmission type is important, because this is how
the game knows what shifting sounds to play while the cars are racing. The
possible combinations match the real world combinations and the reasons
for using them: direct drive and two speeds for the fuel cars, 2 and 3
speeds for alky cars, 4 and 5 speeds for Pro Stocks, etc. It is more fun
to keep the tranny authentic to the class, but if you want jet sounds from
your pro stocker, I won't stop you! Just remember, there is a REASON
for using the right tranny. Are some better than others? Like real life,
it depends on the class and track. 'Nuff said!
After you enter all information, the game asks if it's
correct. Type N to re-enter it or type Y to accept it. The
game then asks for "1 or 2 Players?" Enter 1 if you want
to race the stars, or enter 2 if you want to race a buddy. Entering
2 will display a second Racer Entry Form.
HELP: RACE TWO CLASSES. MATCH
RACE MADNESS allows you to race ANY two racers in the world, regardless of
class. Simply type the appropriate two or three letter class designators
in the blanks. The following is a spelled-out list of all the valid class
designators:
TF |
Top Fuelers |
SD |
Sportsman Dragsters |
FC |
Fuel Funny Cars |
JD |
Jet Dragsters |
LPS |
NHRA Pro Stock |
JFC |
Jet Funny |
UPS |
IHRA Pro Stock |
JTK |
Jet Trucks/Bikes |
APS |
Australian Pro Stock |
WS |
Wheelstanders |
EPS |
European Pro Stock |
NDS |
Nostalgia |
JPS |
Japanese Pro Stock |
GAS |
Blown Gassers |
AD |
Top Alcohol Dragster |
APC |
Aussie Pro Comp |
AFC |
Alcohol Funny Cars |
EPC |
European Pro Comp |
LPM |
Legal Pro Modified |
OPM |
Outlaw Pro Modified |
ATD |
Aussie Top Doorslammer |
PST |
Legal Pro |
FA |
Fuel Altereds |
RKT |
Rockets |
BA |
Alky and Gas Altereds |
|
|
MRM will mix the two classes into one database, then
will continue.
Happy racing! Bill Pratt